Step 2: copy and paste this next part into the file < StrandedII/mods/StrandedII/sys/combinations_... >

--Stuff--	=============================================================================================================

### Message in a bottle (Paper + Bottle)
combi=start
id=Messege in a bottle
req=201
req=106
gen=40
script=start
	speech "positive";
	clear;
	add "Help me Help me!!!";
	add "get a volly ball and some branches and free me!";
	add "Oh my god, i think i did too much hemp...";
	diary "From: Wilson";
script=end
combi=end

### 2GB harddrive (Gold,5 + Iron,10 + Crystal,20)
combi=start
id=2GB
req=4,5
req=85,10
req=3,20
gen=202
script=start
	speech "positive";
	clear;
	add "It's just amazing what science can do nowdays";
	add "with this i can carry stuff in my virtual hammerspace!";
	add "to think its just from simple materials...";
	add "Gold Nuggets x5";
	add "Iron Ore x10";
	add "Crystals x20";
	diary "Scientific Breakthrough!";
script=end
combi=end

### Paper (Bark,1 + Hammer,1 (keep))
combi=start
id=Paper
req=30,1,stay
req=107
gen=201
script=start
	speech "positive";
script=end
combi=end


### Map (Paper + Poop,5 + Goo,5)
combi=start
id=map
req=201
req=72,5
req=99,5
gen=73
script=start
	speech "positive";
script=end
combi=end


### Survival book (Bark,2 + paper,25)
combi=start
id=Paper
req=201,25
req=107,2
gen=205
script=start
	speech "positive";
	clear;
	add "When your out in the woods using this survival guide should help!";
	add "1. Make shelter, usually some branches and some leaves should do...";
	add "2. Get food, go kill something, or if your the organic type... eat leaves.";
	add "3. Cook the food, get a fire going and cook it...";
	add "4. Explore, search for necesities such as, Iron , because you can make stuff.";
	add "5. Get help, send out an SOS or find a native of the island!";
	add "6. Make a map, If you need you can make it over this paper and a couple other";
	add "   things may be needed to make it, excrement and goo";
	diary "Stranded Survival guide V1.0";
script=end
combi=end

--Ammo--	=============================================================================================================


### M4A1 AMMO (Iron Bar + Hammer)
combi=start
id=m4a1 ammo
req=86,2
req=30,1,stay
gen=124,5
script=start
	play "workmetal.wav";
	process "Making Bullets",2500;
script=end
combi=end

--Potions--	=============================================================================================================

### Sleep potion (hammer + Water + Stone)
combi=start
id=healthpotion
req=30,1,stay
req=38
req=23,1,stay
gen=206
script=start
	play "bubbles.wav";
	process "brewing potion",2270;
script=end
combi=end

combi=start
req=30,1,stay
req=23,1,stay
gen=206
script=start
	if ( ((count_behaviourinrange("object","fountain",50)+count_behaviourinrange("object","watersource",50))>0) or (inarea_freshwater("unit",1)==1) ){
		play "bubbles.wav";
		process "brewing potion",2270;
	}else{
		msg "I need water!",3;
		speech "negative";
		skipevent;
	}
script=end
combi=end

--Weapons--	=============================================================================================================


### M4A1 ( Ironbar + Hammer)
combi=start
id=m4a1
req=86,5
req=30,1,stay
gen=123
script=start
	play "mat_leaf2.wav";
	process "Crafting M4A1",9000;
	event "clawspearcombi",0,0;
script=end
combi=end


### Bone sword ( Bone x5 + Hammer + stone)
combi=start
id=bone sword
req=71,5
req=30,1,stay
req=23
gen=207
script=start
	play "mat_leaf2.wav";
	process "Sharpening the bone",10000;
	event "clawspearcombi",0,0;
script=end
combi=end


### Iron sword ( ironbar + Hammer + stone)
combi=start
id=sword
req=86
req=30,1,stay
req=23
gen=74
script=start
	play "workmetal.wav";
	process "Putting together crap...",10000;
	event "clawspearcombi",0,0;
script=end
combi=end


### broad sword ( gold x5 + Hammer + stone)
combi=start
id=m4a1
req=4,5
req=30,1,stay
req=23
gen=75
script=start
	play "workmetal.wav";
	process "Flatening the gold",25000;
	event "clawspearcombi",0,0;
script=end
combi=end


### crystal sword ( crystal x5 + Hammer + stone)
combi=start
id=m4a1
req=3,5
req=30,1,stay
req=23
gen=76
script=start
	play "workmetal.wav";
	process "Creating Crystaled Blade",50000;
	event "clawspearcombi",0,0;
script=end
combi=end


Step 3
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